SociomediaのModeless and Modal
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コミュニケーションを二種類に分けると
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About this blog
Syntax
Direct Manipulation
Tree Structure
Mac
Event Driven
Pointer
Tool
Shortcut
Analog
Gesture
Button
Web
Human Interface Guidelines
Modelessness
Page
Object-Oriented
Usability
Class
Design Principles
Task
Business Logic
Selection
Submit
OOUI
Idiom
Symbol
Design Patterns
Modeless and Modal
Conscious
Renaissance
Mode as an Object
Application Window
Done Button
Pandora
FPS vs RPG
ISO 9241-11
Context
Persona
Illusion
Message
Art
Optimism
Open
Idealism
Complexity
Progressivism
Spatial
User-Side
Counterpart
Manifesto of the Modelessist Party
Afterword